This will be available on all circuits, as opposed to the select circuits in Gran Turismo 7. Then you have the changing time of day and weather effects that affect ambient air temperatures, track surface temps and the amount of grip you have – as will the track rubbering in through the race. like Double Fine's Brtal Legend,7 Valve's Left 4 Dead 2,8 and Turn 10's Forza Motorsport 3.9 Still, there is a gaping lack of consistency on the tool. There’s also extensive changes to how the game handles physics, track evolution, tyre modelling, with the far greater CPU power of the new generation consoles allowing for massively increase the amount of fidelity and accuracy of the model – it’s 48x more detailed than FM7. These have been captured with laser scanning. In a nearly six-minute gameplay demo, Turn10 and Microsoft showcased the rebuilt Forza Motorsport, describing it almost as a. Turn10 have gone in-depth on the paints for the cars, using a spectrophotometer to capture more accurately how light works between different types of shiny paint… which you can then scuff up and batter through the racing combat! There’s also 20 “environments” with five brand new locations for the series, including Kyalami in South Africa. The new game doesn’t have a sequel number and is out Spring 2023. There will be over 500 cars in the game – 100 of which are new to Forza Motorsport – and with over 800 upgrades available for the cars. Ditching the Xbox One general and focussing solely on Xbox Series X|S and PC, the rendering engine has been updated to handle dynamic time of day and weather, there’s photogrammetry to capture real textures and bring them into the game world, and real time ray tracing that will also run while you’re driving around in 4K and 60fps – this, in contrast to Gran Turismo 7 and Forza Horizon 5 which only have ray tracing in photo modes. Getting another look at this game shows off just how far Turn10 are able to push Xbox’s premier racing game series on the latest consoles and PC.
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